I’ve now been at CCP Games for about 3 months. It’s been a great time so far. CCP Unifex has just posted a dev blog about our group in CCP and the technology we work on - if you’re curious about what I do, this is a good read:
In the list of teams in the post, the 2 Core Graphics teams are who I work closely with as a technical producer and product owner:
2 x Core Graphics Teams (12 people): These teams are those working in the bowels of Trinity2, making it perform better, provide sexier visuals and use more up-to-date technology. The Carbon Character Technology video from earlier in this blog demonstrates a small portion of their work-in-progress. As you can see, this team has been working on the graphics technology for avatars and the environments they will inhabit. For EVE that’s Incarna. These guys also develop and maintain our in-house tools system, ‘Jessica’, which is used by pretty much every developer in CCP and contains the Trinity2 rendering engine. As requests for improvements, new functionality or bug fixes come in from the EVE developers, the Core Graphics guys get on the case and deliver. Jessica is also used by the EVE video team in making all of our trailers, allowing them serious time-saving shortcuts in staging assets for dramatic narrative effect.
The video mentioned is this demo of our character technology:
And I get to work on this cool stuff here:
Come visit soon!